Mo'o Pololu Sapper

Demolition specialists of the Mo'o Pololu

Description:

Characteristics

Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)
33 35 38 40 36 40 35 43 31

Wounds: 12
Fate Points: 0
Corruption Points: 0
Insanity Points: 3

Movement

Half Full Charge Run
3 6 9 18

Skills

Awareness Trained
Barter Basic
Carouse Trained
Charm Basic
Climb Trained
Command Trained
Common Lore War
Concealment Basic
Contortionist Basic
Deceive Basic
Demolition Trained +10%
Disguise Basic
Dodge Trained
Drive Ground Vehicle
Evaluate Basic
Gamble Basic
Inquiry Basic
Intimidate Trained
Literacy Trained
Navigation Surface
Logic Basic
Scrutiny Basic
Search Basic
Silent Move Trained
Survival Trained
Swim Trained

Talents

Basic Weapon Training Universal
Die Hard
Heavy Weapon Training Launcher

Weapons & Armour

“Dragon-Style” Storm Carapace
AP 6 all.

Sappers can choose a number of different load-outs for a given mission or campaign.

Main Armement
Grenade Launcher (Mezoa)
Basic, 80m, S/-/-, Damage varies with ammunition, Pen. varies with ammunition, Clip 1, Rld. Full
or
Missile Launcher (Locke)
Heavy, 250m, S/-/-, Damage varies with ammunition, Pen. varies with ammunition, Clip 1, Rld. Full

A typical load-out includes 2 racks (6 missiles per rack) or 24 grenades.
Frag Missile
2d10 X, Pen. 4, Special: Blast(6)
or
Krak Missile
3d10+10 X, Pen. 10, Special: Blast(1)

Side Arms
Laspistol
Pistol, 30m, S/-/-, 1d10+2 E, Pen. 0, Clip 30, Rld. Full, Special: Reliable
or
Hand Cannon
Pistol, 35m, S/-/-, 1d10+4 I, Pen. 2, Clip 5, Rld. 2 Full

Frag Grenade (3X)
Thrown, SBx3, S/-/-, 2d10 X, Pen. 0, Special: Blast(4)
Krak Grenage (3X)
Thrown, SBx3, S/-/-, 2d10+4 X, Pen. 6

Dragon-Style Combat Knife
Melee/Thrown, 5m, 1d5+1 R, Pen. 0, Special: Primitive

Gear

Backpack
Chrono
Respirator
Stimm
Glow-globe

Bio:

Mo'o Pololu Sapper

The Vault of Dreams TheTaleWeaver