Tag: J.T

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  • Martha

    h4. Stats *Type:* Spacecraft *Tactical Speed:* 25m/14AUs *Cruising Speed:* 2000 kph/5 VUs per strategic turn in space *Manuevarbility:* +0 *Structural Intefrity:* 45 *Size:* Massive *Armour:* Front 40, Side 35, Rear 30 *Crew:* Pilot, Co-Pilot ( …

  • Sculpture of Saint Drusses

    Drusus was a Lord General Militant of the Imperial Guard in early M39. Initially a subordinate to Lord Militant Golgenna Angevin in the Angevin Crusade, after the mental breakdown of Angevin Drusus would take de facto command of the waning crusade against …

  • The Artemis

    h3. Sword Class Frigate *Demensions:* 1.6km *Mass:* 6 megatons *Crew:* 25,546 (0) *Speed:* 8 (10 combat) *Manuever:* 30 (32 combat, 22 non) *Detection:* -26- *Turret Rating:* 2 *Sheilds:* Repulsor 2 *Armor:* 18 *Hull Int:* 35 (4) * …

  • Ark of Hope

    *Speed:* 4 *Manouver:* +0 *Detection:* +10 *Hull Integrity:* 40 (38) *Armor:* 14 *Turret Rating:* 1 *Space:* 45 (45 used) *Power:* 40 (40 used) *Weapon Capacity:* Dorsal 1, Prow 1 *SP Total Cost:* 31 *Essential Componants:* Strelov 1 Warp …

  • Articulus

    A masterpiece. A power-saber once wielded by Lucien Wilder a Commander and Colonel who served under Gaunt at Balhaut and the campaign in the Cabal Salient.

  • Tizona

    Handed down from his father, and grandfather before him. A pristine object of value and status. A weapon of cunning and precision. JT knows not the determinate history behind this mysterious Archeotype laspistol, but non the less has never been …

  • Post Liberation of Svard

    *Installation 23 and the sedition of the weak and corrupted* - All crew remaining alive from The Artemis jammed throughout the space station… - Regarding the sedition in and on Svard - eventual extirpation of affected and infected by warp …

  • Her return Port Wander

    We have just translated from the Warp and are in deceleration toward Port Wander. The last run has left the crew down on morale as well as population. Aside from supplies and refitting we are going to have to stock up on souls. With a bit of luck we …

  • Anchoring off station

    *26816M41* Now within vox range, a short communication with the Imperial Navy Command Deck required us to anchor off station. They have informed me that all starship docking and departure has been temporarily halted. I will be shuttling in with my …

  • Insurrectionist scum...

    *33816M41* Durring our shuttle docking at Wander we had been in communique with Ruby and James. They had explained the situation to Atticus and I. After our rendezvous we headed to the command bridge to speak with Marshal Dhorin. On our way there …

  • Hob Nob Finery...

    *34817M41* Recieved a request from Commander Keel of the _Hand of Redemption_ for myself and my command crew to accompany he and his staff for a dinner aboard his Capital Warship. As Lermanov was in need of recovery I had brought only Lt Ruby along …

  • JT Aquinus Personal Log

    h2. 00037816M41 - Personal Log Just a note on the scum that attacked the Mechanicus on _Wander_: They went by the name of Scions of Anarchy. With a bit of The Emperors luck and some hard nosed control, Dhorin with and Inquisitor Res should be able …

  • Our arrival in Svard

    Lord-Captains Log 00052816M41 Upon our deceleration toward Svard and the bloated gas giant around which it and its subsidiaries orbit, a routine scan came up dry. Augury illuminated us to the fact that there were no signals trasmitting from Silence. …

  • JT Aquinus Personal Log 2.0

    A discussion with Tal and the command crew and we decided we need to get to the source of what ever is causing the warp influence over the region. We decided on heading to Silence. Something very important here. Is this exactly what Inquisitor …

  • To Silence

    We last left our Heroes aboard the _Artemis_ in route to Silence. As they neared the storm clouds they began picking up false readings on the augury scanners... off the starboard bow, stern, false readings everywhere. While the Lord-Captain on the …

  • Evassive Manuevers - Excessive Force -

    With Manfred at the helm we evaded an unknown pattern of an energy weapon discharge. Ruby at the weapons console coordinated an attack and laid before them a curtain of fire, bombarding the defiled vessel with devastating repercussion. The vessel …

  • Plans, like men are flawed

    [[:lord-captain-j-t-aquinus | Lord Captain Aquinas]] informed the [[:the-artemis | Artemis]] bridge crew to defer to [[:captain-keel | Captain Keel]] for mission orders, also to keep him posted of relevant developments in the battle. Buoyed by the news …

  • I love the smell of burning heretics in the morning

    Cog factory it was estimated contained roughly 2500-3500 warp influenced heretics. The Artemis crew would need an army to meet their ends. Captain Keel promised 500 navy soldiers, the Artemis provided an addition 500 and it was decided to make use of …

  • The adventures of Reginald and Lucius

    The lord captain has given me the honor of securing the lower levels of the facility. With Reginald by my side I believe we have a good statistical chance of success. As we moved through the first level I met with some workers and a sizable but not …

  • Securing the final level and taking the station...

    Now in position we began moving in to take the nezt level. Lerminov and Jerry took the lead of Omega and Thunder. They were to move in stealthely and set upon two groups of enemies under moderate cover. It was to provide a small distraction while I …

  • A report from Manfred to J.T.

    "Once we found our way out of the maze we split into two groups. Ruby, Manfred and Omega made for the bridge and the others stayed behind to try and get into engineering. The bridge group ran into a serious hurdle in the form of an outside area where they …

  • Secrets Revealed

    Reports have come in from the command crew regarding their mission aboard the falling vessel. • She is named the _Ark of Hope_ - a Q-class Loki Ship. She is masquerading as a transport but in truth is in the service of our absent Envoy - Kale…whom …

  • Feast and Famine

    Report filed in ship's pilot's data log--permissions:MVManstein12 Entry 327a: Especially after the events of the last several days which were taxing both mentally and physically to say the least it was nice to get a respite from action for a day or …

  • DEATH!!!!

    During our rush to the lance battery deck, J.T. vox transmits a message to the _Artemis_. "_Artemis_." "Sir." "Give me a channel to the entire ship." "Yes Lord-captain." “This your Lord-captain.” A pause… “Once more unto the breach, dear friends …

  • Victoriomous!

    J.T. had called the Crystal Counsel to assembly. He called for all to gather in the Great Crystal Hall, representatives, adepts, civilians, soldiers, all. The hall was filled with all sorts, Assembled together in the center was a small contigent of …

  • Regarding the Ark of Hope

    - Lermanov had engaged in optimizing repairs to the Ark of Hope; our most probable means to travel through the Warp and reaching a supply outpost forthwith also placing ourselves within telepathic range of the Imperium. *Note:* I have received a …

  • Regarding the meeting with Acheron on The Hand of Redemption

    Acheron’s formal record indicates that Brothers Kale and Keel were reunited. - They and a number estimated not more than three thousand attacked the loyal crew. Acheron had adumbrated the mutiny and reacted swiftly. Kale is now dead. Keel is …

  • Regarding Lt. Ruby

    - utilizing her military background I ordered Chief Ruby to deal with the sedition and marshall the injured and previously corrupted. She carried out both mandates with vigilance, eliminating further threat and managed to preserve enough bodies to …

  • HoR Navigator

    A curt meeting with _the Hand of Redemption's_ Navigator revealed that our query regarding Keel gives further confirmation of Acheron’s report. I feel Keel will face an inquisitor in his future, I hadn’t trusted him from the beginning. He shall pay …

  • Regarding Lermanov

    The command and crew has been reunited on the Arc of Hope. Lermanov’s diligence has paid off. The hull integrity on The ark of Hope has been restored to nearly full capability. He has displayed his skills as a member of the Mechannium superbly. …

  • Departure for Footfall

    Translation into the empyrean. - Problem with warp leakage. - Lermanov contained warp influence.

  • Docking at Footfall

    Contract marketing building the Svard Promethium Brand. Set up with a importer distributor. Shipping contract? Bulk supplier purchased and scheduled shipping is on it’s way to Svard While supply munitions were being ferried onto the Arc of Hope. …

  • The Search for Manfred

    Lermanov sent the now captured servitor to the Ark of Hope. Through deciphering the recording of Petriana, the team found that Manfred was moved to a space probe which is floating around Footfall. Lermanov and Lucius work to discover it’s exact location …

  • Out Of The Frying Pan...

    With claxons blaring, the crack and hiss of laz-fire and the concussive explosions of bolter rounds detonating in soft wet flesh…the battle rages on. The space probe is hurtling toward open space….away from the system’s void shields threatening the …

  • A party with Tanthus

    Back on footfall after looking around to find sellers for various ship components, we revived an invitation to a get together at Tanthus Moross' palace. Lucius, J.T., and Carvooth accepted the invitation and left for Tanthus' palace. There we mingled …

  • Lord-captains Log: 2.0355.816M41:

    During our attempts to locate ship components we were approached by a servoskull. It had delivered a personalized message after it bio scanned me. An invite to a social gathering of immanent persona…navy officials, rogue traders governors….etc... I …

  • Departure from Footfall and translation to the warp

    Translation takes longer than estimated- three weeks. Escorted by Madam Charlabelle Armélan and the Grace of Sopha…Abel Garret did not join us…he is pursuing another venture… *Svard - Red carpet* Provisions have arrived three weeks prior. People of …

  • Trailblazin'

    Lucius, Chief, J.T., Lermanov, Aristeus. In Martha. Madam Charlabelle Armélan to remain in synchronized orbit above our landing zone. Lush verdant landscape. Low rolling piedmont mountainous landscape covers much of the surface…. …

  • Back to Base Camp

    After the brief encounter the Chief and J.T. bind the remaining live creature using grapples, and rope. They lash it to the Hog and head back to base camp. The Rak’gol has managed to nearly wriggle its way free from its bindings. They team quickly …

  • Who are those guys?

    Pre-dawn, it is midnight dark. The western sky glows a deep burnt umber. The group is busy loading up the ‘Hog with extra medi-kits and extra weapons if they find anyone at all. As dawn breaks the sky is overcast and a mood-less grey. Without …

  • Oh crap! Oh crap! Oh crap! Oh crap!

    The Lord-captain gave a wave to the two on the ridge, it was returned with a peaceful gun-held-high salute. As the two scuttled down the loose gravel slope, J.T. moved up to greet them. They were wearing blue armor etched with red ancient Terra- …

  • A Very Tense Situation

    J.T. took some bruising and suffered a bloody gash on the forehead. Lermanov helped him out…patched him up. The loading bay door on the Lifter was partially buried and partially wrenched and twisted. The debris had to be removed, and the rest of the …

  • Lethal Engagement

    Two fire teams of six mercenaries embedded themselves in trenches downhill from the crash site. Warthog has made one trip up with supplies and has begun it's return trip. It is loaded with personnel to help bring equipment back to cave network. …

  • After the battle…

    Iosefa Joined the team at the mouth of the cave. He wore his full armor and was armed with his massive shock-hammer. An impressive and intimidating site, his roaring dragon helm added to his height and size. Chief Ruby assisted the …

  • The secret of Kobras 5

    After deliberating about the best course of action, J.T.'s and his team decide to move out in search of communications equipment. They leave one riflemen behind to watch over their wounded comrade. The rest of the team take a stroll through the city, …

  • damaged entry...missing data

    Setting up for warthog travel bringing a sapper and a rifleman with a flamer…. Down mountain…two days…site A-23... Low plateau… Bob ahead to scout. Heading up….bob sees that the building are of an industrial style. Boxy and efficient. …

  • Into the dark

    At Dragon Hold. A rainy foggy dawn. Dimly lit war room. Glow globes hovering about casting dim light upon the group gathered around a small makeshift rock slab table…splayed out upon it are pieces, parts, and equipment of recovered data-slates and …

  • Home Page

    h3. Notes for visitors We are currently looking for one or two players. This campaign requires an interest in role playing. We're looking for players who are excited about bringing a character to life. We usually play twice per month on Sunday …

  • Main Page

    Current date: 9.0790.816M41 ([[Timeline]]) h3. Current Location * [[XMP-12698]], [[Koronos Expanse]] h3. Current mission * * Research all recovered datum. * Communicate with allied ships nearing system. * Locate and take prizes of …

  • Port Wander

    h3. Background !http://cdn.obsidianportal.com/assets/96208/Port_Wander.png(Port wander)! The Lexicanum is an excellent source of "background":http://wh40k.lexicanum.com/wiki/Port_Wander#.TvKXdJjeuTN

  • Warrant of Trade

    The Terran High Lords of the Imperium of Mankind, to all who shall see these Presents, or hear them read, Greeting. Be it known, that we knowing the prosperity of the systems of the Segmentum Obscurus, and the welfare of their inhabitants depends …

  • Xenos artifact in Port Wander

    0.988.815M41 There has been a recent buzz in the seedier bars and taverns of Port Wander that a valuable Xenos artifact has recently been imported. The precise nature of the artifact is unknown, but it has been varisouly reported as a sword, a mirror, …

  • Recent attacks on Port Wander

    0.0027.816M41 A moderately large raid was just conducted on the [[Bounty Ring]], which supplies the buld of the food products consumed by Port Wander. The local ships of the Imperial Battlefleet moved to defend the area by launching fighter squadrons …

  • Characters

    You may _maintain_ more than one character aboard _The Artemis_. However, you must play one and only one per session. The one you don't play during a given session remains on the ship. However, he/she earns full XP. Feel free to try a different character …

  • Timeline

    * 0.0033.816M41: Campaign begins * Svard Campaign ** 1.0055.816M41: Depart for Svard system in Koronos Expanse. Accompanied by _The Hand of Redemption_ ** 3.0093.816M41: Arrive at [[Svard]] ** 3.0097.816M41: Depart Svard for Silence ** 3.0098.816M41: …

  • Koronos Expanse

    Detailed information about the Koronos Expanse may be found "here":http://wh40k.lexicanum.com/wiki/Koronus_Expanse#.TxQ_gJjesTM Additional information is revealed via secrets. h3. Commonly Known Ports * Footfall * Port Wander

  • Svard

    h3. Svard System The Svard System is centered on an ancient star in the last millennia of its life. Once, it was home to numerous planetary bodies and flourishing biospheres. However, time and the brutal celestial forces of the void have reduced it to …

  • Reclain Svard system

    h3. Primary Endeavor This page will record progress toward the Aquinus clan resuming control over the Svard system. Once Svard has been restored to full function will provide a continuous supply of both profit and materials. The main output of …

  • XP Record

    This method of XP tracking will begin after session four. It tracks the XP earned from a given session, the total amount available to spend, and the overall total. The later determines the rank of the character. |Session|XP Earned|Cumulative XP …

  • Massed Battle Rules

    h3. Overview The campaign places the party in battles of various scales. They range from individual duels, party-level battles, squad-level battles, up to massed combats. In massed combats, the characters are a small part of a much larger fighting …

  • Ranged attacks in melee

    The following are house rules for non-melee weapons in close combat. * Pistols can be use without penalty in close combat ** No bonus is granted for range or Rate of Fire (RoF) ** Weapons with the Scatter property still get the extra damage for every …

  • Rules for Craftsmanship

    h3. Rules for Craftsmanship There are two main points related to the creation of any item: intended craftsmanship and available components. To build something of good or best craftsmanship requires better components than common or poor craftsmanship. …

  • Footfall

    “You sir are a liar, and while you may command a flotilla of warships, the fact is that right here and right now there is just you and me and this hammer. So, let us hear no more of what you do not know and proceed to what you do know.“ –Doronal …

  • Current Factors and Straship Stats

    h4. Starships [[:ark-of-hope | Ark of Hope]] [[:the-artemis | The Artemis]] Profit Factor: 42 (Note: this includes a bonus for successfully acquiring well motivated technicians from Footfall)

  • XMP-12698

    h3. Overview !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/164149/Planet11_full_SR.jpg(Planet11 full sr)! XMP-12698 as the navigation tag assigned the this start system. This particular system has many …

  • Rumors of a Foretelling

    _My Lord, I heard from my mate down at Longshore that he heard from his mate the attendent who overheard..._ _Yes, Milord. I'll get to the point. The [[The Seven Witches of Footfall | The Seven Witches]] are preparing to hold a foretelling. No one's …

  • Rumor of Archeo-tech Discovery

    _I can rightly say which one, but I heard that one of the Rogue Traders currently in Footfall has recently made a big find. A old imperial world. Flush with old tech from the ancient imperial days. Who ever it is will be the most powerful Trader since …

  • Berserker Charge

    The character has learned to put the whole force of his momentum behind his weapon blows. When the character charges into combat, few can stand before him. If the character uses the Charge Action, he gains a +20 bonus to Weapon Skill instead of +10.

  • Bulging Biceps

    *Prerequisites:* Strength 45 Whereas a weaker man would be sent flying when using heavy weapons, the character’s strong physique allows him to remain standing . The character can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing …

  • Combat Master

    *Prerequisites:* Weapon Skill 30 The character’s weapon seems to be everywhere at once, keeping many more opponents at bay in close combat than would seem possible. Opponents fighting the character in hand-to-hand combat gain no bonuses for outnumbering …

  • Crippling Strike

    *Prerequisites:* Weapon Skill 50 The character can land his blows precisely where they inflict the most harm, cutting into seams or hammering at weak points. When the character’s melee attack causes Critical Damage add +4 Damage.

  • Crushing Blow

    *Prerequisites:* Strength 40 The character has the ability to focus his entire body into close combat attacks. The character adds +2 to damage inflicted in melee.

  • Furious Assault

    *Prerequisites:* Weapon Skill 35 The character’s speed and martial prowess allow him to land several blows where lesser combatants land one. If the character successfully hits his target using the All Out Attack Action, he may spend his Reaction to make …

  • Hardy

    *Prerequisites:* Toughness 40 The character’s constitution rebounds quickly from shock or injury. When undergoing medical treatment or healing from injures, the character recovers Damage as if Lightly Damaged.

  • Iron Jaw

    *Prerequisites:* Toughness 40 The character has taken blows from Orks and given back as good as he got. The character can bounce back from most strikes without ill effects. If ever Stunned, a successful Toughness Test allows the character to ignore the …

  • Nerves of Steel

    Long years on the battlefield enable the character to remain calm as fire impacts all around them. The character may re- roll failed Willpower Tests to avoid or recover from Pinning.

  • Unarmed Warrior

    *Prerequisites:* Weapons Skill 35, Agility 35 Due to extensive training in unarmed combat, the character’s unarmed combat attacks do 1d10–3 + Strength Bonus in Damage instead of 1d5–3. Because of the character’s advanced training against both armed and …

  • True Grit

    *Prerequisites:* Toughness 40 The character is able to shrug off wounds that would fell lesser men. Whenever the character suffers Critical Damage, halve the result (rounding up).

  • Power Field

    A field of power wreathes weapons with this Quality, increasing their Damage and Penetration. Such modifiers are already included in the weapon’s profile. When the wielder successfully uses this weapon to Parry an attack made with a weapon that lacks this …

  • Shocking

    Shocking weapons can stun their opponents with a powerful surge of energy. A target that takes at least 1 point of Damage from a Shocking weapon after Armour and Toughness Bonus must make a Toughness Test. He receives a +10 bonus for every Armour Point on …

  • Overheat

    Certain weapons are prone to overheating, either because of poor design or because they fire unstable superheated ammunition. A weapon with this Quality overheats on an attack roll of 91 or higher. When this happens, the wielder suffers energy damage …

  • Backpack

    A personal carrying device can take many forms, but is usually some kind of bat with attached straps for ease of carrying. A backpack can usually carry approximately 50 kilograms.

  • Chrono

    Chronos are timepieces, which are dependable and simple to use. General models are usually hand-held or worn on the wrist.

  • Respirator

    This is a breathing mask that covers the nose and mouth or entire face, and offers much better protection than filration pugs. A character wearing a respirator or gas mask gains a +30 bonus to Toughness Tests made to resist the effects of gas, and may re- …

  • Stimm

    Stimm is a powerful drug that works to mask pain and drive fighters on when their bodies would otherwise give up. A dose of stimm lasts 2d10 Rounds. During this time a character ignores any negative effects to his Characteristics from Damage or Critical …

  • Glow-globe

    A common source of light at night or in darkened areas, these handy devices can illuminate an area a dozen or more metres in diameter. Atypical glow-globe or lamp pack lasts 1d5 hours before it needs to be recharged or have its power cell replaced.

  • Magnoculars

    These are powerful vision aids that magnify distant objects. More advanced, high-quality magnoculars can also do such things as give range read-outs, detect heat sources, calculate target location positioning, and take pict-captures of a view for later …

  • Basic Weapon Training

    *Talent Groups:* Bolt, Las, Launcher, Melta, Plasma, Primitive, SP and Universal The character has received Basic Weapon Training in a group of weapons, and can use them without penalty. The Universal group includes the Bolt, Las, Launcher, Melta, Plasma …

  • Deadeye Shot

    *Prerequisites:* Ballistic Skill 30 The character’s rock-steady hand and hawk-like eyesight make him a dreaded marksman. No target, however precise, can escape his crosshairs. When making a called shot, the character suffers a –10 penalty instead of –20.

  • Die Hard

    *Prerequisites:* Willpower 40 Through either willpower or sheer stubbornness, the character refuses to cross into shadow. When the character suffers from blood loss, he may roll twice to avoid death.

  • Flame Weapon Training

    *Talent Groups:* Universal The sight of flaming streams of promethium brings joy to the Explorer’s heart and dread to his foes. He has mastered the art of a wide variety of flamer weapons. The Universal Talent group encompasses all non-Exotic weapons …

  • Heavy Weapon Training

    *Talent Groups:* Bolt, Las, Launcher, Melta, Plasma, Primitive, and SP The character can employ some of the most devastating weapons of the battlefield. The character can use weapons of the groups for which he has selected this Talent, choosing one new …

  • Marksman

    *Prerequisites:* Ballistic Skill 35 The character’s steady hand and eagle eye allows him to keep crosshairs steady on any target, regardless of range. Distance is no protection against the character’s marksmanship, and he suffers no penalties for …

  • Reliable

    Based on tried and true technology, Reliable weapons seldom fail. If a Reliable weapon Jams, roll 1d10 and only on a roll of 10 has it in fact Jammed. Otherwise, it just misses as normal.

  • Accurate

    Some weapons are designed with precision in mind and respond superbly in skilled hands. They grant an additional bonus of +10 to the firer’s Ballistic Skill when used with an Aim Action in addition to the bonus Aiming grants. When firing a single shot …

  • Scatter

    The standard ammunition of these weapons spreads out when fired, hitting more of the target. If fired at a foe within Point Blank Range, every two degrees of success indicates another hit (use Table 9-5: Multiple Hits on page 239). However, at longer …

  • Unreliable

    Certain weapons misfire more often than normal because they are badly maintained or constructed. An Unreliable weapon suffers a Jam on a roll of 91 or higher, even if fired on Semi- or Full Auto.

  • Tearing

    Tearing weapons are vicious devices, exploding while lodged inside their victim or using multitudes of fast-moving jagged teeth to rip into flesh and bone. These weapons roll one extra die for Damage, and the lowest result is discarded.

  • Flame

    Flame weapons project a cone of flame out to the Range of the weapon. Unlike other weapons, flamers have just one range. When fired, they cast fiery death out to this distance. The wielder does not need to Test Ballistic Skill; he simply fires. The flame’ …

  • Blast

    Many missiles, grenades and some guns create an explosion when they hit their target. When working out a hit from a Blast weapon anyone within the weapon's blast radius in metres, indicated by the number in parenthesis, is also hit. Roll hit location and …

  • Primitive

    Crude and basic in design, these kinds of weapons, while still deadly, are less effective against modern armour. All Armour Points are doubled against hits from Primitive weapons unless the armour also has the Primitive Quality. Non-Primitive armour …

  • Exploitation of XMP-12698

    The existence and location of the star system designated [[XMP-12698 | XMP-12698]] was revealed by Rogue Trader Madame Charlabelle. She did not reveal her source exactly but intimated that it was costly to discover. The fifth planet from a stable start is …

  • Anthony Sergeijovich Lermanov

    Artemis Mainframe: Welcome Commander! ://initiate searchprotocol.exe .... ... .. . Artemis Search Program active. Enter Search Terms: ://adeptus mechanicus, koronus expanse, port wander searching .... ... .. . 1 match(es) found! …

  • Inquisitor Linetta Res

    Inquisitor Res is a devoted member of the [[Ordos Xenos]]. Her presence was recently discovered on [[Port Wander]] after she abducted a Rogue Trader while pursuing an investigation. She is tough and bears frightening authority and influence in the Ordos …

  • Lord-Captain J.T. Aquinus

    Tall, handsome. Thick black locks with a touch of ash at the temples. Well dressed when dealing with Imperium officials but usually suited for action , and always prepared. (he lives by the boy scout motto) Grey eyes, with a bright gleam. He …

  • Commander Larius Sans

    Commander Sans is the highest naval authority on Port Wander. He rarely leaves his office or Port Wander's command deck. He is calm and disciplined. He has a muscular frame which provides ample space for an impressive display of medals. He is variably …

  • Constructor Archolus

    Archolus was installed in Port Wander almost two centuries ago by th priesthood of Mars. He is the servant of Magos Toronos, local master of the Adeptus Mechanicus. He oversees all of Port Wander's servitors as well as manages the expansion of the station …

  • Magos Toronos

    Magos Toronos is a very driven and efficient person. Her form is a bulbous amalgamation of machine and flesh. She commands respect from all persons of power in the port and absolute obiency from her subordinates in the Mechanicus. She keeps the lair of …

  • Marshal Dhorin

    Marshal Dhorin is known for tracking down and slaying a dangerous assassin known as Chiros Artaemos. This event took place on Port Wander. He was so disgusted with the local Arbites authorities that he used his fame to have most of them reassigned and …

  • Manfred von Manstein III

    Manfred was born to spacer parents one of the extremely vast void-faring ships operating in deep space. Though the constantly changing gravity conditions left him with a fairly frail demeanor he excels in low gravity combat. Like many void born men he …

  • Captain Keel

    Captain Keel is a tall, dark, and imposing man from pure Calixian stock, and like so many noble sons before him has risen from beneath the shadow of his family to find a place in Battlefleet Calixis. Well into his second century, he is a veteran of …

  • Lucius Zir

    p. House Zir was a smaller less notable house located in footfall. House Zir specializes in the selling not of goods or labor but information. A dangerous trade to specialize in but very a profitable one. Being a smaller house Zir relies on it's …

  • Speaker Tal

    Speaker Tal is the leader of the Crystal Council on the moon of Svard. They form the governing body of the entire Svard system. Speaker Tal himself is a elder statesmen somewhere in his middle second century of life. He is known for is long white beard …

  • Carvooth Va'Grath

    Tall and hooded, Carvooth Va'Grath keeps to himself in his quarters attended by a retinue of 12 personal attendants. On the rare occasion when he shows his face his skill is taut and grey. A decorated chrome eye adorns his forehead. A mutation that allows …

  • The Kallius Dynasty

    h4. The Tragic Story... As the senior staff gathers in the Lord-captains war room, they are greeted by a whirring servitor buzzing about the dimly lit room offering a tray of crystal snifters and a vintage dated botttle of amber hued Amesac. J.T. …

  • Warrant-Cpl. Vello Optero (KIA)

    *Command:* Thunder Squad *Age:* (an augmented) 56 *Homeworld:* Aktus Minor, Calixis *Military History* - 04.0653.771M41-Enlisted into the Aktus Minor Planetary Defense Guard as a Private (E- 1) into Battery F, 1/188th Planetary Defense …

  • Warrant-Cpl. Furvus Volpes

    *Command:* Omega Squad *Age:* 74 *Homeworld:* Remis Prime *Imperial Navy Assignments:* _Corella Blaze, Heart of Faith, Terra’s Sword, Spear Hawk, Choral Hymn_ *Medals and Decorations* Svard Campaign Medal Silver Star 2 Purple Hearts …

  • Bob The Skull

    Bob has been following techpriests for ages. Although it volunteers no information about it's past, it is known that it was found by Lermanov in the burned-out lab of the previous Techpriest aboard the Artemis. Come to think of it, that's how the …

  • Aristeaus Straton

    A warrior adept. Proud and has the desire to be recognized by his peers. Leads through actions. Knowledge is power. It is his ultimate goal. To learn as much as he can. Pure white eyes, no iris no pupil. Tall thin, hardened. Whip like muscles. …

  • Magos Telva

    Magos Telva is a very old and experienced priest of the Omnisiah. He has served as the head of the Cog facility for approximately 300 years. His true age is difficult to determine as he is mostly machine now. He is well known for his expertise in …

  • Iosefa Betoatoa

    Iosefa is the leader of a fierce band of mercenaries called Mo'o Pololu. He and his troop demand a king's ransom for their services. However, there are no more fierce and deadly warriors for hire. He can be found in any number of in savory bars along the …

  • Thor

    Thor grew up on an imperial world with his family. Thor's family wasn't wealthy only owning a few small estates and some servants. When Thor was young (in his 40s) he was effectively barred from entering any family estates after he managed to burn most of …

  • Commander DeLena Acheron

    DeLena Acheron is a stern woman in her late eighties with an obvious elegance to her. The wears her hair in a tight, regulation bun at the back of her head and under her cap. She is always in the proper uniform and it is always neatly pressed. She is …